235 research outputs found

    Ideal gas behavior of a strongly-coupled complex (dusty) plasma

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    In a laboratory, a two-dimensional complex (dusty) plasma consists of a low-density ionized gas containing a confined suspension of Yukawa-coupled plastic microspheres. For an initial crystal-like form, we report ideal gas behavior in this strongly-coupled system during shock-wave experiments. This evidence supports the use of the ideal gas law as the equation of state for soft crystals such as those formed by dusty plasmas.Comment: 5 pages, 5 figures, 5 authors, published versio

    A System for the Generation of Synthetic Wide Area Aerial Surveillance Imagery

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    The development, benchmarking and validation of aerial Persistent Surveillance (PS) algorithms requires access to specialist Wide Area Aerial Surveillance (WAAS) datasets. Such datasets are difficult to obtain and are often extremely large both in spatial resolution and temporal duration. This paper outlines an approach to the simulation of complex urban environments and demonstrates the viability of using this approach for the generation of simulated sensor data, corresponding to the use of wide area imaging systems for surveillance and reconnaissance applications. This provides a cost-effective method to generate datasets for vehicle tracking algorithms and anomaly detection methods. The system fuses the Simulation of Urban Mobility (SUMO) traffic simulator with a MATLAB controller and an image generator to create scenes containing uninterrupted door-to-door journeys across large areas of the urban environment. This ‘pattern-of-life’ approach provides three-dimensional visual information with natural movement and traffic flows. This can then be used to provide simulated sensor measurements (e.g. visual band and infrared video imagery) and automatic access to ground-truth data for the evaluation of multi-target tracking systems

    Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove

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    The Dexmo glove is a haptic exoskeleton that provides kinesthetic feedback in virtual reality. Unlike many other gloves based on string–pulleys, the Dexmo uses a free-hinged link-bar to transfer forces from a crank to the fingertips. It also uses an admittance-based controller parameterized by position, as opposed to an impedance-based controller parameterized by force. When setting the controller’s target position, developers must use its native angular coordinate system. The Dexmo has a number of uninstrumented degrees of freedom. Mature forward models can reliably predict the hand pose, even with these unknowns. When it comes to computing angular controller parameters from a target pose in Cartesian space however, things become more difficult. Complex models that provide attractive visuals from a small number of sensors can be non-trivial or even impossible to invert. In this letter, we suggest side-stepping this issue. We sample the forward model in order to build a lookup table. This is embedded in three-dimensional space as a curve, on which traditional queries against world geometry can be performed. Controller parameters are stored as attributes of the sample points. To compute the driver parameters for a target position, the application constrains the position to the geometry, and interpolates them. This technique is generalizable, stable, simple, and fast. We validate our approach by implementing it in Unity 2017.3 and integrating it with a Dexmo glove

    Artificial Odour-Vision Syneasthesia via Olfactory Sensory Argumentation

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    Quality of Service Impact on Edge Physics Simulations for VR

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    —Mobile HMDs must sacrifice compute performance to achieve ergonomic and power requirements for extended use. Consequently, applications must either reduce rendering and simulation complexity - along with the richness of the experience - or offload complexity to a server. Within the context of edge-computing, a popular way to do this is through render streaming. Render streaming has been demonstrated for desktops and consoles. It has also been explored for HMDs. However, the latency requirements of head tracking make this application much more challenging. While mobile GPUs are not yet as capable as their desktop counterparts, we note that they are becoming more powerful and efficient. With the hard requirements of VR, it is worth continuing to investigate what schemes could optimally balance load, latency and quality. We propose an alternative we call edge-physics: streaming at the scene-graph level from a simulation running on edge-resources, analogous to cluster rendering. Scene streaming is not only straightforward, but compute and bandwidth efficient. The most demanding loops run locally. Jobs that hit the power-wall of mobile CPUs are off-loaded, while improving GPUs are leveraged, maximising compute utilisation. In this paper we create a prototypical implementation and evaluate its potential in terms of fidelity, bandwidth and performance. We show that an effective system which maintains high consistencies on typical edge-links can be easily built, but that some traditional concepts are not applicable, and a better understanding of the perception of motion is required to evaluate such a system comprehensively

    Epidural steroid injections compared with gabapentin for lumbosacral radicular pain: multicenter randomized double blind comparative efficacy study

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    Objective To evaluate whether an epidural steroid injection or gabapentin is a better treatment for lumbosacral radiculopathy. Design A multicenter randomized study conducted between 2011 and 2014. Computer generated randomization was stratified by site. Patients and evaluating physicians were blinded to treatment outcomes. Settings Eight military, Veterans Administration, and civilian hospitals. Participants 145 people with lumbosacral radicular pain secondary to herniated disc or spinal stenosis for less than four years in duration and in whom leg pain is as severe or more severe than back pain. Interventions Participants received either epidural steroid injection plus placebo pills or sham injection plus gabapentin. Main outcome measures Average leg pain one and three months after the injection on a 0-10 numerical rating scale. A positive outcome was defined as a ≥2 point decrease in leg pain coupled with a positive global perceived effect. All patients had one month follow-up visits; patients whose condition improved remained blinded for their three month visit. Results There were no significant differences for the primary outcome measure at one month (mean pain score 3.3 (SD 2.6) and mean change from baseline −2.2 (SD 2.4) in epidural steroid injection group versus 3.7 (SD 2.6) and −1.7 (SD 2.6) in gabapentin group; adjusted difference 0.4, 95% confidence interval −0.3 to 1.2; P=0.25) and three months (mean pain score 3.4 (SD 2.7) and mean change from baseline −2.0 (SD 2.6) versus 3.7 (SD 2.8) and −1.6 (SD 2.7), respectively; adjusted difference 0.3, −0.5 to 1.2; P=0.43). Among secondary outcomes, one month after treatment those who received epidural steroid injection had greater reductions in worst leg pain (−3.0, SD 2.8) than those treated with gabapentin (−2.0, SD 2.9; P=0.04) and were more likely to experience a positive successful outcome (66% v 46%; number needed to treat=5.0, 95% confidence interval 2.8 to 27.0; P=0.02). At three months, there were no significant differences between treatments. Conclusions Although epidural steroid injection might provide greater benefit than gabapentin for some outcome measures, the differences are modest and are transient for most people. Trial registration ClinicalTrials.gov Identifier: NCT01495923
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